0.052


Swapped around a couple objects and added a [Sell All] button for those with W E A K  F I N G E R S

Have fun!



Backend:
- Moved around and deleted a couple scripts to make it easier for me to navigate
   = Scripts that sets the visibility of other objects and scripts that activated/deactivated the potato's spinning/emitters were condensed into one object, for usability and so there aren't 100 scripts 

- Minimized _process() functions

- Moved the parts picker, made it bigger, swapped around the potato machine's objects to make it a bit easier to use,
since the parts list will increase soon.

- Output now shows the endpoint of an output (A potato dropper will now show you just what it put out, as a single line.)

- Made a debug screen that you won't be able to use quite yet. heh.

Files

POTATOGAME0.052.zip 25 MB
May 13, 2024

Get Potato Idle

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